<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset><unit meter="0.001" name="millimeter"/>
    <created>2026-08-17T20:27:27.739671</created>
    <modified>2026-08-17T20:27:27.739671</modified>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_effects>
    <effect id="ecf51490f075431b9d413c868a6916df" name="ecf51490f075431b9d413c868a6916df">
      <profile_COMMON>
        <technique sid="common">
          <phong>
            <emission>
              <color>0.0 0.0 0.0 1.0</color>
            </emission>
            <ambient>
              <color>0.0 0.0 0.0 1.0</color>
            </ambient>
            <diffuse>
              <color>0.0 0.0 0.0 1.0</color>
            </diffuse>
            <specular>
              <color>0.0 0.0 0.0 1.0</color>
            </specular>
            <shininess>
              <float>0.0</float>
            </shininess>
            <reflective>
              <color>0.0 0.0 0.0 1.0</color>
            </reflective>
            <reflectivity>
              <float>0.0</float>
            </reflectivity>
            <transparent>
              <color>0.0 0.0 0.0 1.0</color>
            </transparent>
            <transparency>
              <float>1.0</float>
            </transparency>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>0</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="031bcce68d154de2928df8f74fb019e2" name="5ec982f2488b4eec87fa291c4b71c1f4">
      <mesh>
        <source id="verts-array">
          <float_array count="24" id="verts-array-array">70 0 0 0 0 4 0 0 0 70 0 4 70 104.0468 4 70 104.0468 0 0 104.0468 0 0 104.0468 4</float_array>
          <technique_common>
            <accessor count="8" source="#verts-array-array" stride="3">
              <param type="float" name="X"/>
              <param type="float" name="Y"/>
              <param type="float" name="Z"/>
            </accessor>
          </technique_common>
        </source>
        <source id="normals-array">
          <float_array count="24" id="normals-array-array">0.5773503 -0.5773503 -0.5773503 -0.5773503 -0.5773503 0.5773503 -0.5773503 -0.5773503 -0.5773503 0.5773503 -0.5773503 0.5773503 0.5773503 0.5773503 0.5773503 0.5773503 0.5773503 -0.5773503 -0.5773503 0.5773503 -0.5773503 -0.5773503 0.5773503 0.5773503</float_array>
          <technique_common>
            <accessor count="8" source="#normals-array-array" stride="3">
              <param type="float" name="X"/>
              <param type="float" name="Y"/>
              <param type="float" name="Z"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="verts-array-vertices">
          <input semantic="POSITION" source="#verts-array"/>
        </vertices>
        <triangles count="12" material="material0">
          <input offset="0" semantic="VERTEX" source="#verts-array-vertices"/>
          <input offset="1" semantic="NORMAL" source="#normals-array"/>
          <p>0 0 1 1 2 2 0 0 3 3 1 1 4 4 3 3 0 0 5 5 4 4 0 0 6 6 4 4 5 5 6 6 7 7 4 4 1 1 7 7 6 6 2 2 1 1 6 6 6 6 0 0 2 2 5 5 0 0 6 6 7 7 1 1 3 3 4 4 7 7 3 3</p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_materials>
    <material id="a6d408bb52784758adb252ff8c21d9a4" name="defaultmaterial">
      <instance_effect url="#ecf51490f075431b9d413c868a6916df"/>
    </material>
  </library_materials>
  <library_visual_scenes>
    <visual_scene id="scene">
      <node id="node0" name="node0">
        <instance_geometry url="#031bcce68d154de2928df8f74fb019e2">
          <bind_material>
            <technique_common>
              <instance_material symbol="material0" target="#a6d408bb52784758adb252ff8c21d9a4"/>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#scene"/>
  </scene>
</COLLADA>
